/**************************************************************************************** /* The Relation types that can be used in an Orchestra calculator file. /* (This file was automatically generated from the source code.) /* /* Relations have the following format: /* @Rel[1]: A B function C /* /**************************************************************************************** @Rel[1]: A B 2 C Results in: A = A * Math.pow(10.0, 0.51* C*C* ((Math.sqrt(B) / (Math.sqrt(B)+1))-(0.2 * B)) ); @Rel[1]: A B + C Results in: A += B; @Rel[1]: A B =+ C Results in: A = B+C; @Rel[1]: A B ++ C Results in: A += B+C; @Rel[1]: A B *+ C Results in: A *= B+C; @Rel[1]: A B -+ C Results in: A -= B+C; @Rel[1]: A B /+ C Results in: A /= B+C; @Rel[1]: A B - C Results in: A -= B; @Rel[1]: A B =- C Results in: A = B-C; @Rel[1]: A B +- C Results in: A += B-C; @Rel[1]: A B *- C Results in: A *= B-C; @Rel[1]: A B -- C Results in: A -= B-C; @Rel[1]: A B /- C Results in: A /= B-C; @Rel[1]: A B / C Results in: A /= B; @Rel[1]: A B =/ C Results in: A = B/C; @Rel[1]: A B +/ C Results in: A += B/C; @Rel[1]: A B */ C Results in: A *= B/C; @Rel[1]: A B -/ C Results in: A -= B/C; @Rel[1]: A B / C Results in: A /= B/C; @Rel[1]: A B * C Results in: A *= B; @Rel[1]: A B =* C Results in: A = B*C; @Rel[1]: A B +* C Results in: A += B*C; @Rel[1]: A B ** C Results in: A *= B*C; @Rel[1]: A B -* C Results in: A -= B*C; @Rel[1]: A B /* C Results in: A /= B*C; @Rel[1]: A B =log C Results in: A = (Math.log(B)/2.302585093)*C; @Rel[1]: A B +log C Results in: A += (Math.log(B)/2.302585093)*C; @Rel[1]: A B *log C Results in: A *= (Math.log(B)/2.302585093)*C; @Rel[1]: A B -log C Results in: A -= (Math.log(B)/2.302585093)*C; @Rel[1]: A B /log C Results in: A /= (Math.log(B)/2.302585093)*C; @Rel[1]: A B =^ C Results in: A = Math.pow(B,C); @Rel[1]: A B +^ C Results in: A += Math.pow(B,C); @Rel[1]: A B *^ C Results in: A *= Math.pow(B,C); @Rel[1]: A B -^ C Results in: A -= Math.pow(B,C); @Rel[1]: A B /^ C Results in: A /= Math.pow(B,C); @Rel[1]: A B =10^ C Results in: A = Math.pow(10,C); @Rel[1]: A B +10^ C Results in: A = B+Math.pow(10,C); @Rel[1]: A B *10^ C Results in: A = B*Math.pow(10,C); @Rel[1]: A B -10^ C Results in: A = B-Math.pow(10,C); @Rel[1]: A B /10^ C Results in: A = B/Math.pow(10,C); @Rel[1]: A B 3 C Results in: A = -(Math.log(B)/F_RT); @Rel[1]: A B boltz C Results in: A = Math.exp(-B*F_RT); @Rel[1]: A B lt0 C Results in: if (C < 0){A+=B;} @Rel[1]: A B le0 C Results in: if (C <=0 ){A+=B;} @Rel[1]: A B gt0 C Results in: if (C >0 ){A+=B;} @Rel[1]: A B ge0 C Results in: if (C >=0 ){A+=B;} @Rel[1]: A B lt0x C Results in: if (C < 0){A*=B;} @Rel[1]: A B le0x C Results in: if (C <=0 ){A*=B;} @Rel[1]: A B gt0x C Results in: if (C >0 ){A*=B;} @Rel[1]: A B ge0x C Results in: if (C >=0 ){A*=B;} @Rel[1]: A B 7 C Results in: A = -0.0587 * Math.sqrt( A * (Math.exp(-C * B *F_RT)-1)+ A* (Math.exp( C*B*F_RT)-1));if (B < 0){A = - A ;} @Rel[1]: A B = C Results in: A = B; @Rel[1]: A B +/- C Results in: A = -B*C; @Rel[1]: A B pow C Results in: A = Math.pow(C,B); @Rel[1]: A B null C Results in: ;